Monday, August 29, 2011

Special Bat-Friend

“Special Bat-Friend”
Excavating, reappraising, and cataloging Planetary early in the 21st Century


[The twelfth in what should be a comprehensive series, both these small essays and the related annotations are intended for someone who is already familiar with the series. Spoilers will be dropped as necessary, events and concepts discussed out of their order of first-appearance, and general summaries of stories will not be provided. The annotations are primarily speculation, with no hard evidence to back them up. All of these posts may be subject to severe and dramatic rewrites without notice, as new things occur to me, and of course, I welcome any further annotation suggestions or general feedback at . If I include an annotation derived from someone else, from this point on, I will gladly credit the provider. If I don’t credit an annotation, it means I derived the conclusion myself, or I simply cannot recall where I got the information first.

This project could not exist without the fine work of The Planetary Appreciation Page, the now defunct Warren Ellis Forum, the slowly-defuncting Barbelith messageboard, and the Planetary team of Warren Ellis, John Cassaday, Laura DePuy/Martin, John Layman, David Baron, Scott Dunbier, and the many letterers, designers, and other contributors.

This project is dedicated to mystery archeologists everywhere, of every walk and a myriad of tastes, habits, and ingenuities.]


The best Batman, to me, is the one Warren Ellis and John Cassaday leave us with here, the good parent. The best parent. Maybe that has to do with never knowing my father. Perhaps, it is a side effect of an innate conviction I am not good enough to be responsible for children. Could be I want to belong to a crimefighting family and see my mother kick muggers in the face. Let's leave that to the biographers and psychoanalysts, if any ever surface for the job.

It's an awesome take on Batman. The best parent version removes any concern with the contradictions of various versions by making the contradictions actually the definition. Batman is a cop and a vigilante, he is an anarchist company man, he can help you up out of the muck and he can hit you with his car to stop you. And, statistically and by all observances, he is less likely to kill you than just about anyone. He's the goddammed Batman, even failing he is kinda better than you or me but we can be as good as him, if not as efficient and accomplished as he is, if we put the effort in.

The sell of Batman is often that we, especially as kids, could be Batman if we tried. No, we can't. For one thing, reality wouldn't even allow Batman to be Batman. For another, we don't have the money, the R&D department, or the field surgeon gentleman's gentleman. We can be as good as Batman, though, as decent. We should.


***

[From PLANETARY/BATMAN: NIGHT ON EARTH


00 The Planetary field team are in the "shadow of the Bat."

01 Red skies because they are experiencing a Crisis event. Meaning, in the context of the DC Comics shared universe, that different realities are collapsing together.

01.01 This panel and the final of the comic mirror one another, with a "what is that against the moon" motif. May also be a reference to this mirroring technique being employed in famous Batman comic, The Killing Joke.

01.02 Enough grotesques for one building? That is Gotham-y.

02.01 As are the neo-Modernist architectural feats here. This, the WildStorm Universe version of Gotham City is very Anton Furst, designer of the 1989 Batman movie.

03.01 This is the WildStorm version of Richard Grayson and the Joker.

03.02 Their schlubby visual, unshaven, awkward posture, indicates the level of difference between these two and their DC universe versions, due to the absence of a Batman in their lives.

The Joker, here named Jasper (presumably in reference to Marvel Comics' Mad Jim Jaspers), is not only not visibly going around killing people or laughing his head off, he is holding down a real job.

03.03 When Dick opens his mouth, we see how bad it is. Without Batman, the orphaned boy grew into a stuttering, insecure mess, who can't dress himself properly. But, he is still trying to do good, participating in the functioning and for the curious Planetary Organization.

04.02 "It all looks like this" is more or less true. Little of Gotham's streets and layout is ever represented as less than seedy.

05.05 GCPD is Gotham City Police Department. (Pr'y don't need to point that out, do I?)

06.01 Crime Alley in the DC Universe's Gotham is actually Park Row, it's just called Crime Alley because that's very descriptive of it. Notable events on that Crime Alley (and not this one for obvious reasons) include the murder of Bruce Wayne's parents and a young boy, Jason Todd, trying to steal the hubcaps off a parked Batmobile years later.

07.01-04 1986 is the year Crisis on Infinite Earths was published, a comic about a multiversal collapse taking place across the whole DC Comics line and shared world.

08.02 The lamppost is visually similar to the one sometimes represented as being above a young Bruce Wayne and his just murdered parents. All the posts in the area would, hypothetically look the same, but this may be meant to be exactly that one.

08.03 Jasper's behavior here is an indicator that the homicidal and sadistic tendencies of the Joker are not entirely based on a presence of a Batman, only - apparently - his motivation to go do something about them more than touch himself looking at crime scene photographs.

09.02 Evert street in Gotham has porn or prostitutes or both.

Finger Street is a street in the DC Gotham as well, named for Bill Finger, co-creator and writer of Batman and many related characters.

09.03 The Conquerors of the Uncanny are a team from Alan Moore and Rob Liefeld's Judgement Day that takes place in the Awesome shared universe. The comic was a rebooting of various concepts to separate them from the Image shared universe they previously existed as part of, when Liefeld split with Image. This comic is a DC publication under the WildStorm imprint, WildStorm having previously been a part of the Image shared universe and since bought by DC Comics.

10.01 John Black, the WildStorm universe's Bruce Wayne. Bruce, without Batman, is a damaged, lip-biting, incidental murderer and wandering vagrant.

11 This bubble emanating from John Black is a variation on the multiversal snowflake seen elsewhere in Planetary. This pattern will reappear alongside elements from the other crossover oneshots, Terra Occulta and Ruling the World in the final chapter of Planetary during the rescue of Ambrose Chase.

12.01 The cityscape as changed, here, and is photorealist in nature.

12-13 The entire scene has become littered with carefully represented details including exaggerated weathering of walls, pipes, water damage, and litter on pavement. Early indicators that we are in the Alex Ross version of Gotham City.

14 The Batman, in the style and wearing a costume designed by Alex Ross, painter and comics writer.

15.04 Typically, we never see what a batrope is suspended by, but this being a "realistic" world, we do.

17.0305 Every street in Gotham has fetishwear and prostitutes. Jakita is simply seeing Batman in the context of his city as she knows it. And, also, implicating her own leathers.

18.01-03 I know Ross has painted these absurdly big bat-weapons before, but where?

27.01 A Batman in the style of the 1960's television show. The eyes have been darkened and the symbol on his chest relieved of its yellow oval by DC's legal department, as a matter of likeness rights.

The buildings are simpler than either version previously seen, in solid colors.

28.01 Bat-Female-Villain-Repellant is in line with the absurd fix-its that Batman of this television series could produce from his belt, most specifically, Bat-Shark-Repellant.

28.04 This costume shred easily, implying the previous was armored (hence standing up to Jakita's superhuman punch).

29.01 Frank Miller's Dark Knight Returns Batman. There are now minimalist backgrounds, mostly of the same muddy dark colors.

31.01 "Mr. Freeze" is a Batman villain, appearing in comics as well as film and television versions of the property.

35.03 A Neal Adams version of Batman.

36.01 And, a Neal Adams style Batmobile.

36.02 Normative handcuffs and not a stylized set of bat-cuffs fit with the semi-realist ambience of Neal Adams usual Batman work.

37.03 The downturned corners of Batman's mouth are very Adams.

38-39 The recurrent panel of Batman seen here resembles a similar arrangement in "There is No Hope in Crime Alley" by Denny O'Neil and Neal Adams.

40.01 This is the original-era Batman, complete with purple gloves and set in a city that is era-appropriate. And, he's wielding a gun, as earliest Batman is the only canon version to do so readily.

Batman is also framed, here, by the moon, although only his head and no a full-body framing as elsewhere.

41 This is the death of the Waynes in front of their son, Bruce.

42 Batman of the future. This is Cassaday's own design. Batman's head is again haloed by the full moon.

43.02-04 If you have not sussed that John Black is an alternate Bruce Wayne, this ought to make everything click.

44.04-05 "How do you cope?" By doing what he does here, in letting Black go into the custody of the Planetary team. By doing right.

45-46 And, by doing, as he explains here: You give safety and comfort to other people, show them they are not alone.

48.04 Similar to the first page, the shape on the moon that may or may not be a Batman.


[Click here to see further annotations for Planetary]

Sunday, August 28, 2011

Very Elegant Job

“Very Elegant Job”
Excavating, reappraising, and cataloging Planetary early in the 21st Century


[The eleventh in what should be a comprehensive series, both these small essays and the related annotations are intended for someone who is already familiar with the series. Spoilers will be dropped as necessary, events and concepts discussed out of their order of first-appearance, and general summaries of stories will not be provided. The annotations are primarily speculation, with no hard evidence to back them up. All of these posts may be subject to severe and dramatic rewrites without notice, as new things occur to me, and of course, I welcome any further annotation suggestions or general feedback at . If I include an annotation derived from someone else, from this point on, I will gladly credit the provider. If I don’t credit an annotation, it means I derived the conclusion myself, or I simply cannot recall where I got the information first.

This project could not exist without the fine work of The Planetary Appreciation Page, the now defunct Warren Ellis Forum, the slowly-defuncting Barbelith messageboard, and the Planetary team of Warren Ellis, John Cassaday, Laura DePuy/Martin, John Layman, David Baron, Scott Dunbier, and the many letterers, designers, and other contributors.

This project is dedicated to mystery archeologists everywhere, of every walk and a myriad of tastes, habits, and ingenuities.]


Detective vs Spy!

John le Carré once said something like, the difference between a spy and a spymaster, was that a spy who was not a spymaster was a poor spy. Detectives (such as Snow) break down, the distinguish and analyze and simplify down to the elements to deduce a truth. Spies, spymasters in particular, aggregate and accumulate and overcomplicate to obscure or delay a truth. At least, that is their traditional MOs in fiction, and this is Planetary, it's all about fiction. We can see Snow, in this chapter, putting the pieces together like a good detective, but do we see as clearly John Stone being the consummate spymaster and working everyone as his agents, his tools, playing his games?

It burns like hell when you realize you've thanked someone for screwing you over, doesn't it? We have all been there and that kind of betrayal, the smiling shake your hand buy you another drink betrayal, is something we are never really trained to handle. There is no educational short to show in ninth grade Social Studies for that. Why is that?


***

[From Volume Two, The Fourth Man


11.00 The cover evokes Jim Steranko's SHIELD covers and Sixties spy movies, but also has a good deal of story resonance, including the circuits and eye. Particularly evocative of Nick Fury of SHIELD issue #4.

11.01.01 The squiggly and receding type for "1969" evokes a wobblier and more stylish era.

The Bride is shooting a man who looks like Marvel Comics' Nick Fury, one of the characters (and types) whom John Stone represents, as indicated by the cigar, eyepatch, and stubble.

11.01.01-03 That's a helluva flash from the discharging of the Bride's weapon.

The widescreen-mimicking panels evoke a theatrical film.

11.01.02-03 More SHIELD character lookalikes, including a Dumdum Dugan (with the mustache), being held by her Best Men.

The sunglasses and baldness of the Best Men resemble two design elements favored during the late Sixties and Seventies by Jack Kirby (though, there, it's usually blank, oversized eyes, rather than sunglases). Their uniformity visually cues us to their lack of individuality/personality, before it can be explained in dialogue.

11.01.02 S.T.O.R.M. is the precursor of international police force Stormwatch. Planetary is not only the secret history of a century of pop fiction, it is also the secret history of the WildStorm shared universe.

11.02.01 A quintessential illustration of the James Bond as badass. Completely outnumbered, staring at the business end of a gun barrel (several, here), and you know he is going to come out winning.

11.02.02 "Cold World" evokes both the Cold War, which half of this issue takes place during, but also that the world of Planetary is a cold war, mostly, both in the title/comic directly, with the Four vs the Planetary organization, but also that this Earth has, until recently, been fighting and stalemating a silent war between two alien empires that was, in actuality (thank you Alan Moore!), won a long time ago.

11.03 The Bride's agenda is one of stalemate, of stability. She does not want to change the world, but suspend it in a way she enjoys.

11.03.02 Referring to Hark and his daughter, Anna.

11.04.01-02 The Blitzen Suit is in the tradition of superspy gimmicks as favored by the two biggest influences on John Stone, Nicky Fury and James Bond. It uses magnetics to the ends of teleportation, bringing to mind the traditional view of the so-called Philadelphia Experiment. The "blitzen" in its name both indicates electromagnetism and lightning-speed, while also being a call to the lightning-represented speedsters of the DC Universe, most of whom are identified with the name Flash and bear lightning motifs on their costumes.

11.04.02 The Equalizer Disc resembles the lethal ricocheting disc used by an alien in the movie I Come in Peace. Except, I'm not sure it is cutting the Best Men, or if it is firing those red beams at them.

11.04.05 Stone bears the same light scar as the original James Bond of the novels, and Planetary's Jimmy, the Operator.

11.05.01 The red pattern here identified as "the universal border" is more traditionally known as the Bleed and indicates the arterial walls between alternate realities.

Of course the Sixties spy villain has a Polynesian base.

11.05.02 The Bride saying "decouple" is one thing, that both fuel (hot) and coolant (you see where this is going) are involved is another. It isn't a Sixties spy story if everyone isn't being witty.

11.05.04 And having special gimmick weapons, of course, like this saw-toothed bullet. (A regular round would not do the same, oh no.)

11.06.02 If the friction of the round won't do it, surely a flamethrower built into the same gun will?

11.07.05 An example of James Bondian wit. And, of Steranko-style abstract background to highlight the figure.

11.08 There is something classic about the villain midway up the ladder to escape.

11.09.01 More abstract background shapes.

11.09-07 The widescreen-simulating panels give a filmic ambience to Snow's arrival.

11.09.02-03 Furthering the hot/cold dichotomy, the Bride dies here as ice while her Best Men burned.

11.010.01 Is Marrakesh, here, a reference to the film Bang! Bang! You're Dead! or the I Spy episode "Honorable Assassins? Or, simply to a famous portrait of Mick Jagger, whose '67 style the contemporaneous Snow is not a thousand miles away from?

11.10.05 The form of introduction is the same form traditional for the introduction of James Bond.

11.11.01 The straight lines and balance of the "2000" indicate the shift between that year and 1969.

11.11-20 This bar, The Last Shot, has been seen before in an issue of Stormwatch written by Warren Ellis and was part of a superhuman bar culture movement along with fellow WildStorm writer Alan Moore.

11.12.01-03 This concept of souls and Heaven and Hell is, as noted by Warren Ellis, appropriated from William Burroughs, though perhaps only the electromagnetic and nuclear-erasure aspects are original to Burroughs (in terms of publication).

11.12.02 The photos on the wall recall, in their chiaroscuro, the use of photography in Jim Steranko's SHIELD work and other late-Sixties comics, including those by Jack Kirby.

11.13.02-03 The Nautilus here is the one from Verne's fiction, not our "real world" Nautilus of the same year, 1959.

John Stone appears not to know of the woman onboard with Leather and Snow, or at least he does not mention her.

11.13.03 The flashback/memory is embedded behind the contemporary scene, which is a nice visual reinforcement.

11.14.02 Snow unwittingly disrupted a cold war.

11.15.03 "Who benefits from [Snow's] lack of memory?" Well, right here, Stone does.

11.15.05 Which, is why, in part, Stone is honest about his playing mindgames such as this for decades.

11.16.01 Unreal Sanction Force alludes to the mindgaming going on in this very issue as well as throughout Planetary. The acronym also brings to mind the United States Forces, military operations of a primarily non-militant nature in foreign countries (USFJ for Japan, USF-I for Iraq, and so). Further, it may allude to Gerry Anderson's television series, UFO about an organization called S.H.A.D.O., which was an alien-invasion fighting organization run under the cover of being a televisions studio. The aliens of UFO were the organ-abducting type, though never seen clearly without disguising elements, or named, similar to how the Four will be shown to masquerade as extraplanetary aliens to perform terrorist actions, abduct people, and harvest organs.

11.16.04 The Four are playing with Snow because they profit from his general actions and the behavior of his organization, but also, it is the nature of fictional villains to execute protracted sequences of playing with their victims. If they only killed their opponents straightaway, the victim might never turn the tables and win.

11.17 This page utilizes backgrounds of abstract solid shapes in every panel.

11.17.02 John Stone being so concerned that Snow's allies not know of him or his involvement should flag Snow, but does not. This is still superspy business.

11.17.03 Has Stone spiked that cigarette? Snow has thought about the mental blockage before without it collapsing. Eye-opening cig or simply time?

11.18.01 Are those stalactites or teeth?

11.18.02 A Murder Colonel, as seen earlier in Brass' group's trophy room. The mask's bug-eyes and tendril-mouth give a cthuloid or Innsmouth look to him.

11.18.03 Snow is beating on wolfmen with a cane, just as the silver-topped cane in The Wolfman has an implement that can seriously injure a such a creature. Note also, naturally, a full moon above.

11.18.01-03 Note that in the first panel, Snow's pistol is missing from the holster, then in the second, a pistol is dislodged from the Murder Colonel's hand by Snow's punch, then in the third he has a pistol tucked into his belt. Possibly unconnected, but nice.

11.19.02 This is Jakita Wagner's mother in the lost city of Opak-Re.

11.19.04 Sherlock Holmes. And, as we learn, Snow found him at the address most often associated with Holmes, so, really, not the greatest detective work ever but effective.

11.20.03 "It's a game" and the red circles here remind me of Grant Morrison and particularly, The Invisibles, in which, "Try to remember it's only a game" was a recurring phrase and an explanation of fiction and reality.

11.21.05 Stone's eye-rolling and smirk prefigure the reveal of his betrayal here.


[Click here to see further annotations for Planetary]

Their Ingenuity and Passion Will Be Missed

“Their Ingenuity and Passion Will Be Missed”
Excavating, reappraising, and cataloging Planetary early in the 21st Century


[The tenth in what should be a comprehensive series, both these small essays and the related annotations are intended for someone who is already familiar with the series. Spoilers will be dropped as necessary, events and concepts discussed out of their order of first-appearance, and general summaries of stories will not be provided. The annotations are primarily speculation, with no hard evidence to back them up. All of these posts may be subject to severe and dramatic rewrites without notice, as new things occur to me, and of course, I welcome any further annotation suggestions or general feedback at . If I include an annotation derived from someone else, from this point on, I will gladly credit the provider. If I don’t credit an annotation, it means I derived the conclusion myself, or I simply cannot recall where I got the information first.

This project could not exist without the fine work of The Planetary Appreciation Page, the now defunct Warren Ellis Forum, the slowly-defuncting Barbelith messageboard, and the Planetary team of Warren Ellis, John Cassaday, Laura DePuy/Martin, John Layman, David Baron, Scott Dunbier, and the many letterers, designers, and other contributors.

This project is dedicated to mystery archeologists everywhere, of every walk and a myriad of tastes, habits, and ingenuities.]
Eulogy for fiction is not their end. In life, you talk about the passed and you kind of know you aren't getting them back, even believing in an afterlife or resurrection you fear you do not get to see them again, to see someone's brilliance or presence. When you do it in fiction for fiction, you make it live again in that fictional realm. Because the idea, as proved by its absence or removal, is the same shape and strength as the idea by its presence, if not better.

"MAGIC AND LOSS" is no more intended to be the final Superman story than "Whatever Happened to the Man of Tomorrow?" It shows why there should be Superman stories. It demonstrates what we get out of Green Lantern stories, mostly without ever noticing that those elements are there, the space police element has been in Green Lantern a long time, the oath even longer, but how often do actual Green Lantern stories demonstrate why that means something as this chapter of Planetary does? Had any story before this one linked the lantern to the policework (which is historically culturally accurate for several locales/communities throughout history)? And, Wonder Woman? This chapter, this portrayal puts the lie to the idea that feminism is about proving women are better than men. She is not going to go to the multi-gendered United States and announce herself superior, she is only going to go and present herself and her culture.

Is this Wonder Woman about erasure, then? Probably, intentionally or not. Presence means something. Always.

The Help is out right now, and it's sort of eulogizing housecleaners and maids struggles during the era often called the Civil Rights Movement (as if there was one movement in a small period of years). Fair enough. It's through the eyes of what in that situation is the overclass, white perspective, though still an underclass (women). Okeh, fair... yeah, fair enough, too. And it's yet another example of the rare role available to black actors even today: the help. Porters and maids. You know what's interesting to me, about this? During the era the film is set in, nonwhite actors were unionizing, particularly black women, resulting in many of those same housecleaner and mammy roles being cast with white actors in blackface to avoid casting the black unionized actors. And, you have a huge movement, watershed being Sidney Poitier, towards refusing to take those roles to make a point of how rare any non-servile role was for a black performer. If you make that movie, though, you have to show nonwhite people doing for themselves, standing up confidently and - not being aggressive, but - being insistently present. And getting erased by blackface for it.

Has that got too much to do with this issue? Reaching too far? I don't know. Is Frances Williams a superhero?
***

[From Volume Two, The Fourth Man

This issue's title is most likely a reference to the Lou Reed song of the same name.

10.01.01 The blanket of the issue's Superman analog.

10.01.02 The lantern of the Green Lantern analog, unlit and empty-looking.

10.01.03 Bracelets of the Wonder Woman analog.

10.02.01 Presumably this is Four Voyagers Plaza, last seen in chapter six.

10.03.03 The winged rig is analogous to the kind traditionally used by DC Comics' Hawk characters, Hawkman/woman/gil. These artifacts, the bracelets, the rig, blanket, are lifeless remains of those concepts.

10.05-9 A replay of the pre-Earth origins of Superman, stripped of familiar iconography

10.06.04 The child is launched from a field named for a(n old) sun god. Superman, powered by the yellow sun, is nothing if not solar-centric and impregnated with a sense of old alien culture and history.

10.08 Superman purified down the The Last Son.

10.10.01 The speaking alien is drawn in a very angular, snaky style, similar to sometime Green Lantern artist Kevin O'Neil's basic style.

10.10.02 Narration and visual boil down the Green Lantern Corps concept to "space's first policeman" with a lamp lighting the way.

10.10.03 A policeman whose badge and tool was "the light of reason" and not, say, a gun.

Is the alien growing those lanterns from its tendrils?

10.11 Here a corps of space cops analogous to the Green Lantern Corps.

10.12.02 The command, the invocation here, is similar to the Green Lantern's oath, which is a rhyming statement of intent usually modified from Lantern to Lantern. Here it is strongly connected to a request/reminder to be "the best kind of policeman."

10.14.03 A Wonder Woman analog and her mother, with a city behind them analogous to Wonder Woman's nation-city of origin, Themyscira.

10.15.04 "And they won't go back" to the Moon, is an indictment of the same magic and loss seen with these superhero concepts and their removal during the course of the story.

10.15.05 The Wonder Woman here is purified not to an ambassadorial role, but also a teacher, a messenger whose message is, essentially (the medium is the message) her existence.

10.16.04 She has "tamed" her bracelets, playing into the use of bondage, freedom, and play-bondage to define pretty much everything, as seen in the earliest Wonder Woman comics.

10.19.04-6 William Leather's powers appear to be analogous, visually, to the Human Torch of Marvel Comics' Fantastic Four, but they are not temperature related, as seen here where they are a magicky skeleton key. As we will see throughout Planetary, the Planetary field team's superhuman abilities are more in line with the Fantastic Four than the analogs of the Four.

10.20.01 Baby Superman, complete with indestructable blanket bearing a gold standard/shield. Yes, Superman's cape, as an adult, is his baby blanket.

10.20.04 Leather can generate intense heat, however else his powers work.

10.21 A very Jim Steranko page layout. And, here, Doctor Randall Dowling of the Four is posed bending over or in extreme projection to give the semblance of stretching, cuing to mind that he is analogous to Marvel Comics' Mr. Fantastic.

10.21.02 The space cop has been shot in the face, similar to the shot-in-the-head stuffed and mounted Green Lanterns displayed in the Four's outerspace headquarters in the Terra Occulta crossover with the Justice League.

10.21.03 The Wonder Woman analog is explicitly referred to as an "ambassador."

10.21.04 Henry Bendix is the later head of an international superhuman police force, Stormwatch, and a bad man. He will use this artifact to produce a soldier who ends up dead on his first mission in the Stormwatch story "A Finer World" also written by Warren Ellis.

10.22.01 The severe black border given to this panel reinforces how much is left out when all the potential we saw throughout this chapter are reduced to the artifacts.

10.22.01-02 The lightning-like shapes throughout this issue are a nice touch, bringing to mind silently the Flash characters of DC, one of the staples of that company's shared world not given much consideration in Planetary.

10.22.04 All that lost potential that is implied reminds Snow to act not to wait for action. That's nicely done.


[Click here to see further annotations for Planetary]

"The World That's Warped"

“The World That's Warped”
Excavating, reappraising, and cataloging Planetary early in the 21st Century


[The ninth in what should be a comprehensive series, both these small essays and the related annotations are intended for someone who is already familiar with the series. Spoilers will be dropped as necessary, events and concepts discussed out of their order of first-appearance, and general summaries of stories will not be provided. The annotations are primarily speculation, with no hard evidence to back them up. All of these posts may be subject to severe and dramatic rewrites without notice, as new things occur to me, and of course, I welcome any further annotation suggestions or general feedback at . If I include an annotation derived from someone else, from this point on, I will gladly credit the provider. If I don’t credit an annotation, it means I derived the conclusion myself, or I simply cannot recall where I got the information first.

This project could not exist without the fine work of The Planetary Appreciation Page, the now defunct Warren Ellis Forum, the slowly-defuncting Barbelith messageboard, and the Planetary team of Warren Ellis, John Cassaday, Laura DePuy/Martin, John Layman, David Baron, Scott Dunbier, and the many letterers, designers, and other contributors.

This project is dedicated to mystery archeologists everywhere, of every walk and a myriad of tastes, habits, and ingenuities.]

Most of Planetary is taken from other fictions and utilized to a cumulative and purified end, but four things seem to be all over this series more than almost anything, and those are Superman, Neon Genesis Evangelion, Fantastic Four, and Grant Morrison. You could shoot a window of those four things and the shrapnel of glass might fall in the shape of this chapter, "Planet Fiction", which is, in fact, dedicated to Morrison. What's funny is that, when you combine those things and leave out thinking too hard about anything, you basically get The Matrix, which also figures heavily into this issue's techniques and ambience.

We do look at ourselves in our fiction. We look at our fiction as if it is us. We hold a bendy mirror up to reality.



***

[From Volume Two, The Fourth Man


09.01 Is the ship crashed into the farmhouse a Superman allusion? There are at least two other definite references to farmhouse rescues of the extraordinary in Planetary later to come.

The red skies may connect with the fictions bleeding together, in reference to the red skies of the DC Comics' Crisis events. Crisis on Infinite Earths will see reference elsewhere in Planetary.

Dedicated to Grant Morrison, writer, artist, and musician and friend and colleague of Warren Ellis. Morrison has done a lot of work (and thinking) dealing with the interaction of fiction and reality.

09.02.05 The bloodspattered baby and teddy bear are not a direct reference to Alan Moore and Dave Gibbons' Watchmen, but to Warren Ellis' homage to that comic in WildStorm's Stormwatch.

09.03.01 Of course they are "sensors," but that tells us nothing specific, does it? It's the sort of shorthand that works great in fiction to keep us from having to worry about specifics.

09.04.02 All those beautiful-looking bridges to nowhere!

09.05.03 The project leader does enjoy saying (and playing?) God. He is also very Bernard Quatermass, as this experiment is very Quatermass-y.

09.05.04 Rocket, exploration, and four people including a blond woman and a gruff, military-esque second = Marvel's Fantastic Four?

09.05.05 The project brought a group of scientists and artists together to generate a fiction in our world. Shades of Ozymandias' final operation in Watchmen.

09.05.05-06 The imprinting of early experiences on the fiction that is crafted, as well as the stab at immortality through fiction have metatextual oomph as well as practical for the story/world at hand.

09.06.01 Green for "go" is simple enough, but with this chapter being dedicated to Morrison, we must assume his prevalence for stoplight terminology/coding plays.

09.06.02 Also, Morrison's enjoyment of the 23 trope.

09.07.02 More speaking in unnecessary, unlikely infodump with Ambrose Chase introducing himself and the organization by name.

09.08.02 Ambrose's physics-altering powers actually make him a better Invisible Woman than Suskind of The Four. Her invisibles shapes appear to be subject to gravity and velocity, while Ambrose flouts physical laws.

09.09.01 "Too easy" is too stereotypical, especially since we discover it is being staged for them, it is too easy.

09.09.03 If you're going to be movie chic, a handgun in each hand is the way to go. Long coat, too.

09.10.01 More green.

09.11.01 Underground base, alienesque entity, and pushing an electrically-powered door with shoulder-power - I know Warren Ellis was in part influenced by Neon Genesis Evangelion with Planetary, but I honestly cannot tell if that comes to play here or this is more Quatermass.

09.11.02 Jakita's "shit" being cut off by the panel border allows the language-restrcitions of the series to remain intact but also plays into a developing series of demonstrations that the borders do limit or can be surpassed, from the bloodspatter (09.10.05) and previous dialogue by off-panel speakers.

09.11.05 More infodump, this time for Drums, and of course, nothing they don't know.

09.12 Fully-powered allusion to the wire-fu, gun porn, and more specifically, The Matrix.

09.13-14 The question of "Why did you create me?" and the answer, here, play into Grant Morrison's belief that when he was visited by higher-dimensional beings who showed him the shape of reality, they also demonstrated that fictions, well-made enough, may be real worlds.

09.14.01 The illuminated (blown out) floor and blood seems so anime, but I can't place a particular example.

09.14.02 Jakita is very absurd kung fu here, a blow with every limb!

09.15.01 An "infodump" is outright asked for.

09.17.04 The hairpiece on the Quatermass stand-in is progressively skewed. Fictions.

09.20.01 More living in fiction. Life as fiction, fiction defining life.

09.21 For all the "green" talk, there are a lot of yellow circles (in a story about a man suspending himself in time).

09.22.01 "I'm the villain" and so self-labeled, he acts the part and excuses it.

09.22.03 Jakita reaching out towards the reader is a technique Morrison has employed more than once.

"The end" is one more piece of self-reference.

09.22.04 The story, at the coda, is reduced to text, inverted from the black on white norm, and formed in short synopsized notes.


[Click here to see further annotations for Planetary]

Thursday, August 18, 2011

Names, Trademarks, & An Indian's an Indian

"There have been three characters published by Marvel by the superhero name, Thunderbird. All three are actually pretty good characters, at least in terms of personality, but each has seen a disturbing tendency towards orientalism-style othering, and none of them have the veracity of, for example, a contemporary Spider-Man or Marshall Law. The best version of the original was a Dave Cockrum idea that never saw publication, the best of the second was when his earlier portrayals were being detourned, and the third? I would love to believe Neal Sharra is not called Thunderbird to a) preserve a trademark and b) because he is the other kind of Indian and that passes for wit in superhero comics."

~ from a Pop Mechanics which will happen, but not like this.
 
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